IPANDA 儿童野生动物保护教育

陈旸,林堉育,王俊武,柳丽娟,姚琤,应放天

本文讨论了在儿童野生动物保护领域的混合产品开发的实际建议。IPANDA结合了数字游戏和物理体验,包括带有传感技术的硬件和软件应用程序,能够收集实时环境数据,并连接到一个虚拟野生动物和它们的生活习惯,以及正面临的环境挑战。通过IPANDA孩子们可以了解周围的环境,培养保护野生动物的意识。为了评估概念系统,本文创建了一个初步的原型,用户研究结果表明,IPANDA可以作为基础的、鼓励儿童探索物理环境的工具,具有促进儿童野生动物保护教育的潜力。

Yang Chen, Yuyu Lin, Junwu Wang, Lijuan Liu, Cheng Yao, Fangtian Ying

In this paper, we introduced the concept of a hybrid product which combines a digital game with physical experiences and discussed practical recommendations for hybrid products development in the domain of wildlife conservation for children. IPANDA including hardware and software applications with sensing technology was able to gather real-time environmental data and connected to one virtual wildlife experiencing environmental challenges regarding its living habits. Children who play the product can learn about the environment around them and foster wildlife protection awareness. To evaluate our conceptual system, we created a preliminary prototype and conducted user study within the semi-structured interview and Smileyometer. Our striking findings revealed IPANDA as a promising tool to serve as groundwork to encourage children to explore the physical environment and gain potential wildlife protection education.

已发表论文/Publications

 IPANDA: A Playful Hybrid Product for Facilitating Children’s Wildlife Conservation Education 

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